Mage: The Ascension (Revised Edition)

Mage: The Ascension (Revised Edition) Reality Is A Lie Invented By A Technocratic Enemy Who Has Written History To It S Liking The Truth Is Magic Ae The Universe Can Be Crafted With A Simple Working Of Your Will Mages Have Taught This Truth Throughout The Ages, But The Proponents Of Technology Have Crushed The Mystic Masters Join The Last Stand In The War For RealityMage The Ascension Places You In The Midst Of Supernatural Intrigues And Inner Struggles The Secrets You Learn, The Important Your Wisdom And Power Become Mage Drags Spirituality And Metaphysics Screaming Through The Streets Of A Postmodern NightmareThe Heroes Of Mage The Ascension, Revised In The Tradition Of Vampire The Masquerade, Have Lost Their War For Reality But The Struggle Continues In This Quintessential Volume All Of The Traditions Are Updated And Elaborated Upon, Along With The History Of Mages In The World Of Darkness Explore The Revised Rules For The Spheres, Resonance And Paradox See The Devastating Changes That Signal The End For The Ascension War

Is a well-known author, some of his books are a fascination for readers like in the Mage: The Ascension (Revised Edition) book, this is one of the most wanted Stewart Wieck author readers around the world.

[Epub] ➞ Mage: The Ascension (Revised Edition) By Stewart Wieck –
  • Hardcover
  • 296 pages
  • Mage: The Ascension (Revised Edition)
  • Stewart Wieck
  • English
  • 12 May 2019
  • 9781565044050

10 thoughts on “Mage: The Ascension (Revised Edition)

  1. says:

    I never had the opportunity to play the game, but I loved reading the background material I had always thought of magic users as being a bit wishy washy, and only bought this book to complete the set.I m big enough to admit when I m wrong This was a lot of fun to read, and had some interesting tales to tell.

  2. says:

    I love the concept and the White Wolf system, but am not a fan of the mechanics they use for magic When I play, we usually end up severely tweaking things to house rules.

  3. says:

    I really love how they have made a game based around Mages without the need for a spell list All set in our own world and the worlds beyond The system is easy to pick up much like the rest of the storyteller WoD games Which allows them all to integrate together to allow cross overs in the chronicles Writing a chronicle now for some friends all set in and around London 2019 For me the Avatar Storm never happened in my game and the Ascension War continues Well till the new edition is released from the new publishers Modiphius Entertainment.

  4. says:

    One of my favorite books to ever use when playing an RPG I really wish I had time to play but as I don t and there is no one near me that actually plays any I am hoping someone else gets some use out of it.

  5. says:

    Seldom has a book make me think, question the very way I think as much as this has This is a roleplaying book, yes, teaching the reader how to play a mage in the World of Darkness, a setting already established in Vampire The Masquerade and Werewolf The Apocalypse It describes the various factions among mages, battling for reality along with the different Traditions the player characters will probably join It offered many creative insights into roleplaying and Storytelling a Chronicle, an on going game many up of many interlocked, interactive stories for those who wish to try it What really made this book special was how it questioned our perspective of reality itself Combined with spectacular and varied illustrations, its words encouraged the reader to step out of conventional thought and examine it What is reality How real is it How much of what exists does so only within my perception I doubt I would have ever started my Tales of the Navel The Shadow Forest if not for the ideas kindled in my imagination by this book It s one of those rare reads which truly changed me Its creators claim it s only a game, but it became so much than that to me I almost feel like I gained a point of Arete after reading it For that, I thank Stewart Wieck and the other creators of this marvelous chapter of the World of Darkness, a chapter which shows us a way to potentially reshape the darkness itself if we learn to understand it There s no way I couldn t give this five stars.

  6. says:

    Basic Premise Roleplaying a magic wielder hiding in plain sight in the modern day.This is one of the most complex and imaginative worlds ever created for roleplaying in a deceptively simple system It really requires a lot of imagination from both players and storytellers to come together to create a coherent whole After playing DD for years, it took me a bit to get used to the idea of not having specific spells to cast, but once I did it was a lot of fun White Wolf s World of Darkness is not for those who prefer just killing stuff or going on endless dungeon crawls The world is rich, detailed, and very good for those who want to deep dive into a character and tell a story with friends Combat is deadly when it happens, and there are consequences to acting like a stupid murder hobo I highly recommend this game system for those who love a good role play session and a challenge.

  7. says:

    A really good game for it s time, but really, there s no reason to play this game when you can play the revised edition Shimmy on over to my review of Mage the Ascension Revised and read about how this fun, if disorganized game became one of the best roleplaying games on the planet.

  8. says:

    The only of the five original World of Darkness games I never read nor played In college, it was the one my friends loved, but I had drifted out of playing by then.

  9. says:

    My favorite of the White Wolf Games

  10. says:

    in this order best to worstmage,werewolf,vampire

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