Vampire: The Requiem (nWOD)

Vampire: The Requiem (nWOD) Welcome To The Danse Macabre Since Time Immemorial, The Kindred Vampires Have Stalked Their Prey, Unseen By The Mortal Masses Their World Is A Xenophobic Nightmare, Populated By Tyrannical Despots, Wildeyed Heretics, Bloodthirsty Rogues And Scheming Manipulators, All Unified By The Mysterious Curse Of Vampirism And You Would Join Them You Would Live Forever To Play The Lusts Of Mortals Like A Violinist Plays The Strings Then Beware, The Price Is Steep To Enter The Neofeudal Hell That The Damned Have WroughtWelcome To Undeath Join The Revival Of The Storytelling Tradition Vampire The Requiem Invites You To Tell Your Own Stories Set Within The World Of The Kindred This Book Includes Rules For Using Vampires In World Of Darkness Chronicles, Covering Everything From The Five Clans To Covenants To Disciplines, Bloodlines, Storytelling Advice And A Complete Spread Of Game Systems Governing The Undead Hardcover Requires The World Of Darkness Rulebook For Play

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit His work includes novels, short stories, role playing games, and video games, all of which he enjoyed in lieu of school work when growing up He s the author of the Mick Oberon gangland urban fantasy series, the Widdershins YA fantasy series, and many others, with publishers such as D

❮PDF / Epub❯ ✅ Vampire: The Requiem (nWOD) ❤ Author Ari Marmell – Uc0.info
  • Hardcover
  • 303 pages
  • Vampire: The Requiem (nWOD)
  • Ari Marmell
  • English
  • 14 March 2019
  • 9781588462473

10 thoughts on “Vampire: The Requiem (nWOD)

  1. says:

    As an avid, rabid fan of Vampire the Masquerade when I was in high school, I had than a few misgivings about the New World of Darkness and how much of a money grubbing gimmick re releasing tweaked version of everything was going to turn out to be.So wrong Serve my words up and I ll eat them with or without a fork.Basically, Vampire the Requiem nailed personal horror while making these vampires stunning predators who are caught between mourning their humanity and reveling in damnation As before, these vampires have characteristics, powers and weakness that fuel all the familiar myths but true to White Wolf that s never the full story.I personally love all the tweaks and twists added to this incarnation of vampire it sounds like a bitch to get by as a vampire with facets of the existence invoking a true feel of unease imagining how you would function if you became one It s basically like White Wolf kept everything that worked wonders for VtM, streamlined it, and brought in some vicious, bitter stuff to make sure players can t help but get a little messed up It really emphasizes what a supernatural cesspool Chicago is with vampires running the show and characters are almost certain to be victimized time and again if they hope to thrive or just survive.

  2. says:

    Okay this is mine scuff toes.It was a present from H who is entertained by my adolescent fondness for Vampire The Masquerade.What can I say about this It s a White Wolf game so its systems are built around the assumption that your players are dickheads who want to derail, interfere with and generally disrespect your storytelling genioos As such, when it s fun, it s fun in spite of itself Combat is slightly streamlined than Masquerade but you still get the feeling you are somehow Letting the Side Down by engaging in it Because this is a STORYTELLING game, not a game for, y know, enjoying.It s also still got that thing where your vampire powers are dependent on semi arbitrary stats and skills so in order to be even semi competent at anything you basically have to choose your skills to fit your disciplines rather than, say, your character.And most sessions are spent going sorry, what s my second obfuscate power again, and what do I roll and then flicking frantically going the the book I think it allows you conceal small objects about your person, oh no, wait, that s the one that lets you be invisible and you need to roll dexterity plus horse riding But, hey, that s tabletop gaming for you Ten minutes of fun crammed into four hours of play.Also it has the on going Vampire problem of critical failures being hilariously difficult to articulate.Here is a sample of actual play W Okay, so I have this power that lets me talk to animals, I think I think Me thumbing frantically through rule book Uh, yes Feral Whispers You can communicate with and control animals, individually or in groups.W Great, so there s bound to be animals around We can ask if they know anything about this murder.D Sounds like a plan.W Uh, how do I do that Me thumbing frantically through rule book Manipulation plus animal ken plus animalism.W Manipulation I don t have any manipulation Why the fuck would I take manipulation I m supposed to be this bestial monster savager guy.Me Just like roll what you have W Okay, what animals are around Me Um, in Oxford at night I guess there s pigeons maybe W I m not talking to pigeons That s undignified.Me Beetles W No.Me Squirrels W Fine, squirrels I ll try to talk to the squirrels about the murder rolls Okay, I ve critically failed.Me Right, so the squirrels won t talk to you.W I ve been snubbed by squirrels.H Wasn t that a botch though Me You mean, it has to be worse than that Look, I honestly have no idea what a spectacular failure to talk to squirrels would look like I guess they re pissed off Your name is black listed among the Oxfordshire squirrel population Whenever they see you coming they throw nuts at you.And there you have it A storytelling game of personal horror.

  3. says:

    White Wolf s attempt to reboot their popular Vampire line of roleplaying games proved something of a blunder While full of potentially interesting ideas and reimaginings of older concepts, as well as several new takes on the vampire genre, they chose to strip away much of the mythology which had made the original Vampire line so fantastically popular Players readers are given vague, sparse descriptions of the underlying concepts and new mythos with little to no flavor text to provide a sense of atmosphere or purpose the overwhelming majority of the book is given over to statistics, charts and descriptions of the dry largely mathematical mechanics of playing the game itself White Wolf chose to call the people who run their games Storytellers instead of Game Masters or Dungeon Masters because originally their games were intended to be like group story telling sessions, with the rules providing necessary limitations to allow for challenges and a genuine sense of accomplishment they chose to emphasize the storytelling and role playing aspects of the game to differentiate themselves from other role playing games They evidently went in the opposite direction with this reboot of Vampire , either hoping to mimic the maths based Dungeons Dragons or to sell books by saving all the flavor, atmosphere context for future supplements the latter being the likely explanation since, unlike the original Vampire line, this line requires a separate core rulebook in addition to the Vampire core book to actually play the game.

  4. says:

    Finally got through this book It took me forever to finish it, as I found the style to be rather difficult and I found pieces of the book which were supposed to be interesting to be VERY boring And I still don t really know what to think of it Surely, this is a much poorer setting than Masquerade, but at the same time it s deep in a way I can t help to think it doesn t really know what it wants to do, however it has pretty much set a scene in which every Kindred hates every other Kindred, and by putting a big focus on power struggles between the Covenants, I think it kind of limits the Storyteller s options I like how full this setting tries to be, but I can t say I like the clan choices much, the new bloodline mechanics, or the new powers They did a good job of making them less powerful but I think that it takes a bit of the fun away Especially the Morbus and Burakumin special Disciplines seem very limiting in use.I have to finally play this to have an opinion, but after a readthrough this doesn t top Masquerade on any ground.

  5. says:

    This is a pretty good roleplaying book system

  6. says:

    Vampire has always been the flagship game for the World of Darkness This is the new version, which replaced Vampire the Masquerade in 2004 There are endless debates on which is better I seem to be one of the few who like both, but I will not be reviewing Masquerade here Requiem is a role playing game of Gothic horror Welcome to the Danse Macabre This game s strength is political intrigue with Vampires There are 5 different clans, which is technically your species of vampire and there are 5 covenants, which is pretty much your political party This leads to some very fun role playing sessions with so many different types of characters While that is the game s strength the combat can be pretty lethal, each clan has different vampire disciplines , which are the vampire s supernatural powers The appendix of the book also has a teaser for New Orleans, which is where they placed the first source book for the game, but it also shows how a campaign should be set up and good examples of characters Overall, a great game.

  7. says:

    Excelente manual de juego basado en el Nuevo Mundo de Tinieblas Esto no es una continuaci n o expansi n de Vampiro La Mascarada Esto es una reinvenci n del juego Diferentes clanes con sus respectivas Lineas de Sangre y una nueva diversidad de Alianzas que coexisten bajo la Mascarada agregan mucho m s dinamismo al juego en comparaci n con su antecesor.El arte tambi n ha mejorado much simo y es un libro muy bello.La nica cr tica que puedo hacerle es la falta de algunos de los clanes del viejo juego que eran un cl sico para todos.

  8. says:

    For those playing this system, an excellent resource book and reference tome Reading cover to cover harder as a touch over written Like most adult vampire fiction in that, I suppose.

  9. says:

    Vampire puts political maneuvering and classic horror in one tidy, bloody package.

  10. says:

    Third best of the series My personal list 1st Dark Ages, 2nd Masquerade, 3rd Requiem and then the rest.

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